How we worked
A small studio built around one loop
Hyper-casual games live or die on numbers, so we built the studio around getting numbers quickly. The loop below is how a two-page idea became a shipped game.
Prototype fast
Every idea started as a small playable prototype. We kept builds cheap so we could try many ideas instead of betting on one.
Test with real players
Prototypes went in front of real players through short market tests, so install costs and early retention decided what moved forward.
Keep what works
Most ideas stopped at the test. The ones with strong numbers got levels, polish and monetisation.
Ship, again and again
Over four years that loop shipped more than 60 games, several of them with publishing partners such as Rollic.
- 2020 founded at ODTÜ Teknokent, Ankara
- 12 App Store releases in 2023 alone
- 60+ games shipped by 2024




































