Mobile game studio · ODTÜ Teknokent, Ankara · 2020–2024

We shipped 60+ games. One of them went to Take-Two.

Two Page Games was a hyper-casual studio that prototyped fast, tested with real players and kept only what worked. Our hit Candle Gift passed 10 million downloads and was acquired by Rollic Games (Zynga / Take-Two).

games shipped
60+games shipped
downloads for Candle Gift
10M+downloads for Candle Gift
by Rollic Games (Zynga / Take-Two)
Acquiredby Rollic Games (Zynga / Take-Two)

Case study

Candle Gift

Hyper-casual runner · launched January 2022

“Start as a hobbyist and build your candle kingdom. Colour candles in layers, give them shapes and wrap them as presents.”

Candle Gift was a runner where you collected candles, dipped them in coloured wax, pressed them into moulds and wrapped them as gifts. It became our breakout title and was acquired by Rollic Games, the hyper-casual publisher owned by Zynga and, through Zynga, Take-Two Interactive.

  • 10M+downloads
  • 4.6★from 7,300+ US App Store ratings
  • Rollicacquired the game (Zynga / Take-Two)

Candle Gift has since been retired from the app stores.

Candle Gift gameplay: pouring pink and blue wax over candles on a runner track. Caption: Customize.
Candle Gift gameplay: a row of layered candles passing under star-shaped moulds. Caption: Layer up.
Candle Gift gameplay: a stack of wrapped candles earning money at the end of a run. Caption: Make money.

The catalogue

Games we shipped

These 24 titles are still listed under our App Store account. The rest of our 60+ shipped games have since been retired or moved to publishing partners.

Later workTwo PC games we started after the mobile years

How we worked

A small studio built around one loop

Hyper-casual games live or die on numbers, so we built the studio around getting numbers quickly. The loop below is how a two-page idea became a shipped game.

  1. Prototype fast

    Every idea started as a small playable prototype. We kept builds cheap so we could try many ideas instead of betting on one.

  2. Test with real players

    Prototypes went in front of real players through short market tests, so install costs and early retention decided what moved forward.

  3. Keep what works

    Most ideas stopped at the test. The ones with strong numbers got levels, polish and monetisation.

  4. Ship, again and again

    Over four years that loop shipped more than 60 games, several of them with publishing partners such as Rollic.

  • 2020 founded at ODTÜ Teknokent, Ankara
  • 12 App Store releases in 2023 alone
  • 60+ games shipped by 2024

Team

Who ran it

Contact

Want to talk about what we built?

Questions about our games, Candle Gift or the studio's track record are welcome.

yagiz@twopagegames.com